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Snippets feedback?


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#1 EZM   Members   -  Reputation: 101

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Posted 14 January 2013 - 04:26 PM

Hey, I really dont know what im doing but I just wanted to compose music for a video game just to kind of knock it off my bucket list. Here's some things ive done. 

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#2 nsmadsen   Moderators   -  Reputation: 4352

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Posted 14 January 2013 - 04:36 PM

Of the two, M is more mature and better produced. Adventure feels more like it rambles on musically. Both snippets are really short so it makes me wonder how effective/pleasing they'll be in a game situation. I also feel both could be elaborated on and the production pushed up several knotches. Were these composed just for fun or for a specific video game project? If it's for an actual project, tell us more about it so we, as a forum, can give you more accurate feedback.

 

Thanks!

 

Nate


Nathan Madsen
Composer-Sound Designer
Madsen Studios

#3 EZM   Members   -  Reputation: 101

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Posted 14 January 2013 - 04:51 PM

I just created them for fun 



#4 Dan Mayor   Crossbones+   -  Reputation: 1714

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Posted 14 January 2013 - 05:02 PM

I think they are very good for something you did with little to no prior experience and just to do it.  I would agree that they would need a bit more work before they would be project ready but it seems that you have good compositional (I don't think that's a read word but you get the idea) techniques going (at least to my non composer ear they sound like you knew what you where doing).

 

Is audio composition something that you would like to get in to more in depth?  Would you like me to get you in touch with some of my composer contacts who do work in the field for their feedback / advice?  Also, if the answer to both is yes I would suggest doing some free tracks for some indie projects to get some more experience in real world application.  Yes I said free, I don't mean to be the bad guy but without a nice portfolio and demo's of your music in other projects it's not too likely someone will be willing to fork over cash to you.  Doing some free tracks may be a "waste" of some time but in the long run it adds to your experience and portfolio, and if the game makes it to the shelves well hey you where even part of a real project!  That makes you worth substantially more than a decent composer who has not been involved in a real project.  Many experienced project leaders know that just because you have a nice portfolio doesn't necessarily mean that you can work within the conditions / requests that they may ask.

 

Sorry that got a bit off topic.  If you had been doing this for years and this was the best you had I would not be impressed.  Considering that you mention this is just something you did for fun and that you have little to no prior experience I am fairly impressed.  If nothing else it sounds as if you have the musicians ear so to speak.  Not many people can create artistic creations such as graphics or audio without it being at the least an innate talent existent somewhere within ones being. 


Digivance Game Studios Founder:

Dan Mayor - Dan@Digivance.com
 www.Digivance.com


#5 nsmadsen   Moderators   -  Reputation: 4352

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Posted 14 January 2013 - 05:03 PM

Ah, cool. Well some of the musical ideas are not that bad, especially in M but you need to spend some time doing A/B comparisons from this track and other "pro" tracks that you admire and want to emulate. Listen to how the track is produced - what's loud vs. what's soft. What's on the left, center or right in the mix? Is it all static or does it change? Etc. There are terms and ways to do all of this academically but I've found just listening intently for a while is the best place to start then build up from there.


Nathan Madsen
Composer-Sound Designer
Madsen Studios




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