Jump to content

  • Log In with Google      Sign In   
  • Create Account

Grow :: procedural generator


Old topic!

Guest, the last post of this topic is over 60 days old and at this point you may not reply in this topic. If you wish to continue this conversation start a new topic.


  • You cannot reply to this topic
23 replies to this topic

#1   Crossbones+   -  Reputation: 4408

Like
10Likes
Like

Posted 15 January 2013 - 08:42 AM

*
POPULAR

Content (terrain, buildings, foliage) generated with my procedural tools.

I wanted to simplify my game's collision system at run time by using only a single type of collision shape, namely convex hulls. Because manual hull construction puts a lot more pressure on the content generation side, I've tried to automate the process as much as possible. All tools now create a convex representation in addition to their main geometric output (see video).

Grow library

Click here to view the iotd

#2   Members   -  Reputation: 738

Like
1Likes
Like

Posted 15 January 2013 - 04:20 PM

Wow, this is seriously impressive work, how long have you been developing Grow?

Keep up the amazing work. :)


Saving the world, one semi-colon at a time.


#3   Senior Staff   -  Reputation: 24593

Like
1Likes
Like

Posted 16 January 2013 - 12:20 AM

Really cool!



#4   GDNet+   -  Reputation: 6277

Like
0Likes
Like

Posted 16 January 2013 - 01:36 AM

awesome work!


Check out https://www.facebook.com/LiquidGames for some great games made by me on the Playstation Mobile market.

#5   Moderators   -  Reputation: 12292

Like
1Likes
Like

Posted 16 January 2013 - 08:33 AM

Love the style and lighting of those screenshots. Especially love the one with the sci-fi looking turrets on the ground. I want to play that game. biggrin.png

#6   Crossbones+   -  Reputation: 4408

Like
0Likes
Like

Posted 17 January 2013 - 03:08 AM

Thank you for your comments.

 

Also note the short loading times in the video; the main scene is loaded in the time it takes to fade out the opening menu.



#7   Crossbones+   -  Reputation: 2712

Like
0Likes
Like

Posted 21 January 2013 - 01:30 AM

It looks fantastic!



#8   Crossbones+   -  Reputation: 575

Like
0Likes
Like

Posted 24 January 2013 - 10:53 AM

Wow. Beautiful work. 



#9   Members   -  Reputation: 1167

Like
0Likes
Like

Posted 25 January 2013 - 01:58 AM

look sooo great !!!!!


uwi2k2 - parttime Game-Dev
---------------------------------------------------------
OpebGL Trainer: www.opengl-trainer.com
deCode Company: www.decode.ro


#10   Members   -  Reputation: 1491

Like
0Likes
Like

Posted 30 January 2013 - 12:21 AM

Looks very nice. I like that you made this publicly available. But I can't get it to work. Running PHP 5.3.3 on WAMP.

 

I tried to run the main script or the other scripts, and I get this error on gen/gen.php:

 

Parse error: syntax error, unexpected '[' in ... \gen\gen.php on line 21

 

It doesn't seem to like this array element: stream("lxosaver", $options)["data"]


New game in progress: Project SeedWorld

My development blog: Electronic Meteor


#11   Members   -  Reputation: 138

Like
0Likes
Like

Posted 30 January 2013 - 05:09 AM

it's terrific

#12   Members   -  Reputation: 685

Like
0Likes
Like

Posted 30 January 2013 - 05:56 AM

Very nice looking!

Do you have more information on the rendering engine?



#13   Crossbones+   -  Reputation: 4408

Like
0Likes
Like

Posted 30 January 2013 - 07:17 AM

I checked the above error, and apparently dereferencing an array returned by a function, 'a()[]', is only supported in PHP >= 5.4. Sorry about that.
 
These are the dev-tools as I use them myself. I've found it's very well possible to set up a custom tool chain without a graphical interface to support it. It's not the most intuitive way to have to modify tool arguments in a script file, but it allows you to focus purely on the algorithmic implementation. Especially scripting languages are very useful to serve as a 'programmable interface'. e.g. instead of spending a month writing a full blown curve editor, I can get away with a simple spline class: $options["tree_roll"] = new Spline(0.2, 0.5, 0.4);


#14   Members   -  Reputation: 1479

Like
0Likes
Like

Posted 30 January 2013 - 04:01 PM

Super!



#15   Members   -  Reputation: 1479

Like
0Likes
Like

Posted 30 January 2013 - 04:03 PM

I have seen a few Activison's games for children (Bee Movie, etc.)

This game would be better...



#16   Members   -  Reputation: 397

Like
0Likes
Like

Posted 31 January 2013 - 12:57 AM

Very impressive graphics. Good job.



#17   Members   -  Reputation: 1797

Like
1Likes
Like

Posted 31 January 2013 - 04:09 AM

You should use <?PHP instead of <? for better compatibility



#18   Moderators   -  Reputation: 48916

Like
2Likes
Like

Posted 31 January 2013 - 06:30 AM

Neat tools. If you're interested in getting some more users, then better documentation of how to use the tools outside of your PHP management system would be welcome wink.png


Edited by Hodgman, 31 January 2013 - 06:30 AM.


#19   Members   -  Reputation: 1927

Like
0Likes
Like

Posted 31 January 2013 - 11:26 AM

Superb!

#20   Members   -  Reputation: 1491

Like
3Likes
Like

Posted 31 January 2013 - 04:37 PM

eppo, thanks for checking out the error. Looks like I'll upgrade my PHP just to use this, it looks like a real timesaver for making levels. I also second Giallanon's suggestion on the opening tags. <? is less safe and not as likely that all server configs will support it. Fortunately I caught this and changed all the tags.


New game in progress: Project SeedWorld

My development blog: Electronic Meteor





Old topic!

Guest, the last post of this topic is over 60 days old and at this point you may not reply in this topic. If you wish to continue this conversation start a new topic.




PARTNERS