does some one know how to do a basic opengl triangle with FASM. I know FASM comes with an example opengl program but it is a little too complicated. can someone show me how or point me to a tutorial.
ps. sorry ahead of time if you paste the code. I know the imports will be long
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Posted 20 January 2013 - 07:20 PM
why would you want to do it in FASM ? it's really not the best idea if you think that attached example is complicated.
I suggest C/C++/C# instead.
btw: an example>http://www.dbfinteractive.com/forum/index.php?topic=3040.0






