Hallo again everyone. As you may know, I'm developing an FPS in C++ with GLUT. I've got GLUT setup with Code::Blocks 12.11, and need some help with some things:
1.) Reading & Displaying an OBJ file
2.) Applying a texture to the OBJ in the window
So I've got no experience with OpenGL except using/modifying the sample code given by Code::Blocks. Does anyone know how to load an OBJ and then apply a texture?