Exposing template functions to AngelScript

Started by
1 comment, last by WitchLord 11 years, 2 months ago

I have a class with the method:

template<class T>

vector<T*> children_of_type();

I want to expose that to AngelScript, what's the most efficient way to do so?

Holy crap I started a blog - http://unobvious.typepad.com/
Advertisement

Due to how templates are implemented in C++, there is no real easy/efficient way. You can probably muck around with generics in AngelScript, but you're pretty much going to be rewriting everything when you're done.

clb: At the end of 2012, the positions of jupiter, saturn, mercury, and deimos are aligned so as to cause a denormalized flush-to-zero bug when computing earth's gravitational force, slinging it to the sun.

You'll probably need to write a wrapper for each type you expect the scripts to be able to use.

Alternatively you may be able to use the variable argument type or the generic calling convention to implement a single wrapper that dynamically determines the type the script is expecting and calls the correct children_of_type template function.

AngelCode.com - game development and more - Reference DB - game developer references
AngelScript - free scripting library - BMFont - free bitmap font generator - Tower - free puzzle game

This topic is closed to new replies.

Advertisement