When you create a 2D texture with ID3D11Device::CreateTexture2D you specifiy a width & height inside the description arguement. Can you change the width & height if it is created with D3D11_USAGE_DEFAULT or does the texture needed to be recreated?
Resize a 2D texture
Crossbones+ - Reputation: 7407
Posted 15 January 2013 - 08:19 PM
It needs to be recreated.
It is amazing how often people try to be unique, and yet they are always trying to make others be like them. - L. Spiro 2011
I spent most of my life learning the courage it takes to go out and get what I want. Now that I have it, I am not sure exactly what it is that I want. - L. Spiro 2013
I went to my local Subway once to find some guy yelling at the staff. When someone finally came to take my order and asked, “May I help you?”, I replied, “Yeah, I’ll have one asshole to go.”
L. Spiro Engine: http://lspiroengine.com
L. Spiro Engine Forums: http://lspiroengine.com/forums