When you create a 2D texture with ID3D11Device::CreateTexture2D you specifiy a width & height inside the description arguement. Can you change the width & height if it is created with D3D11_USAGE_DEFAULT or does the texture needed to be recreated?
Resize a 2D texture,
Crossbones+ - Reputation: 24090
Posted 15 January 2013 - 08:19 PM
It needs to be recreated.
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