Jump to content

  • Log In with Google      Sign In   
  • Create Account

14 years ago on June 15th Gamedev.net was first launched! We want to thank all of you for being part of our community and hope the best years are ahead of us. Happy birthday Gamedev.net!

This site and [code] tags


Old topic!
Guest, the last post of this topic is over 60 days old and at this point you may not reply in this topic. If you wish to continue this conversation start a new topic.

  • You cannot reply to this topic
7 replies to this topic

#1 P0jahn   Members   -  Reputation: 204

Posted 16 January 2013 - 10:23 AM

Why is the support for posting (programming)code on this site so retarded?
For example, when you paste code into the text area, all the spaces are removed. Have the admins forgot that programming code need spaces in order to keep the readability?

And when you edit your post, why the fuck do all the new line character in code tags disappear?
WHY?



Sponsor:

#2 FLeBlanc   Members   -  Reputation: 2024

Posted 16 January 2013 - 11:00 AM

If you have comments or suggestions, there's a forum for that.

 

And just as an FYI, people respond better if you don't come in to things flipping a bunch of asshole attitude.



#3 MarkS   Members   -  Reputation: 590

Posted 16 January 2013 - 11:14 AM

If you have comments or suggestions, there's a forum for that.

 

And just as an FYI, people respond better if you don't come in to things flipping a bunch of asshole attitude.

 

^^This.

 

Also, this problem is known and is being worked on.



#4 Servant of the Lord   Marketplace Seller   -  Reputation: 9303

Posted 16 January 2013 - 11:34 AM

It's because less than a month ago, the entire forum software was updated, and there was a lot of bugs involved in the update. Most have been resolved very quickly, and the rest the staff is actively working on. Part of the reason for the delays is that the forum software is created by a different company that GD.net licenses the software from, and some of the problems are on their end.


All glory be to the Man at the right hand... On David's throne the King will reign, and the Government will rest upon His shoulders. All the earth will see the salvation of God.

Of Stranger Flames - [indie turn-based rpg set in a para-historical French colony] | Indie RPG development journal


#5 Michael Tanczos   Senior Staff   -  Reputation: 4403

Posted 16 January 2013 - 01:53 PM

The release that fixes a bunch of these issues from our vendor is going through QA right now.   I'm not sure it's going to solve all the editor woes, but we've sufficiently bitched enough to hopefully get them to make the editor pluggable so we can easily rip it out and place it with something more basic.   Right now it's roots are intertwined with so many aspects of the overall site it's pretty ridiculous.

 

Rest assured though that we are aware of it and are trying to get it resolved asap.   For now I'd recommend hitting the light switch in the top left corner if you are working with code and just work out of bbcode mode.



#6 jbadams   Staff   -  Reputation: 9017

Posted 17 January 2013 - 12:15 AM

Moving to the Comments, Suggestions & Ideas forum.

 

As has been said above, these are known issues, and we're trying to find a fix.


Edited by jbadams, 17 January 2013 - 12:16 AM.


#7 Michael Tanczos   Senior Staff   -  Reputation: 4403

Posted 23 January 2013 - 09:34 PM

Testing..



#8 Michael Tanczos   Senior Staff   -  Reputation: 4403

Posted 23 January 2013 - 09:35 PM

 
//  A simple and practical way to show the format of the IEEE standard
for binary floating-point numbers (IEEE 754) is to use a union, as shown in the following example:
 
#include <iostream>
#include <basetsd.h>
#include <iomanip>
#include <cstdlib>
using namespace std;
 
union FloatNum //Here the tag name (FloatNum) is redundant.
 {
   float fx;//4 bytes variable
   long  lx;//4 bytes variable
 }fn;
 
union DoubleNum
 {
   double dx;  //8 bytes variable
   LONG64 lx;  //8 bytes variable
 }dn;
 
union LongDoubleNum
 {
   long double dx;  //12 bytes variable
   long  lx[3]; // 3 * 4 bytes variable
 }ldn;
 
int main()
{
    fn.fx = -118.6253433; //variable assignment declaration statement
    //show size of float
    cout << "\nsize of float = " << dec << sizeof(fn.fx) << endl;
    cout << setprecision(10) << fn.fx << " = 0x" << hex << fn.lx << endl;
 
    dn.dx =  112.6255678;  //assign value to a variable
    //show size of double
    cout << "\nsize of double = " << dec << sizeof(dn.dx) << endl;
    cout << dn.dx <<"  = 0x" << hex << dn.lx << endl;
 
    ldn.dx = -12.61256125;  //assign value to a variable
    //show size of long double
    cout << "\nsize of long double = " << dec << sizeof(ldn.dx) << endl;
    cout << setprecision(10) << ldn.dx << " = 0x" << hex << ldn.lx[2] << ldn.lx[1] << ldn.lx[0] << endl;
    return 0;
}


Edited by Michael Tanczos, 23 January 2013 - 09:51 PM.





Old topic!
Guest, the last post of this topic is over 60 days old and at this point you may not reply in this topic. If you wish to continue this conversation start a new topic.



PARTNERS