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Creating texture pattern


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#1 Yura   Members   -  Reputation: 263

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Posted 18 January 2013 - 03:33 AM

How can I create a grayscale texture pattern, using data on some points of surface?

 

Capture123228_bw.png



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#2 eppo   Crossbones+   -  Reputation: 2624

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Posted 18 January 2013 - 09:33 AM

What exactly are you trying to accomplish?

Are you reading the grayscale values from a 1D/2D texture or do you have per-vertex values/tangents that you want to render with a banding/clamped look?



#3 phil_t   Crossbones+   -  Reputation: 4109

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Posted 18 January 2013 - 10:33 AM

This sounds like the same as your other post: http://www.gamedev.net/topic/637282-textures/



#4 Yura   Members   -  Reputation: 263

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Posted 21 January 2013 - 08:05 AM

What exactly are you trying to accomplish?

Are you reading the grayscale values from a 1D/2D texture or do you have per-vertex values/tangents that you want to render with a banding/clamped look?

 

 

I want to build texture pattern (as in picture) using data on points. 






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