How can I create a grayscale texture pattern, using data on some points of surface?
Posted 18 January 2013 - 10:33 AM
This sounds like the same as your other post: http://www.gamedev.net/topic/637282-textures/
Posted 21 January 2013 - 08:05 AM
What exactly are you trying to accomplish?Are you reading the grayscale values from a 1D/2D texture or do you have per-vertex values/tangents that you want to render with a banding/clamped look?
I want to build texture pattern (as in picture) using data on points.