Hi all, i searched a lot in internet but i didn't found a simple and basic engine to draw a big 3d scene (usually more than 3 million vertices).
The goal is to build a simple 3d editor with some basic toolw. The objects creation will be made by some 3d tools (Blender , 3d max , ecc...) then importing it into this editor.
Why create a similar 3d editor ?
with a c# source code you can add custom features don't used by other 3d editor and specify for a game mechanism.
So i build a simple scene manager to draw fast more than 8 million vertices with batch method, a simple picking method, a fix FPS function, all these to improve the performance of rendering instead used the same examples found in internet (Mesh class or Draw too many time)
I share this code and i hope that someone help me if are interested.