games for phones

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13 comments, last by HAM 11 years, 2 months ago
In addition to NME which is based on Flash's ActionScript, you should look at cocos2d-x.
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coco2x it seems like another good solid program. Currently I'm using NetBeans refresh my skills.

I did HTML coding from back in 2001 and never really stayed with the times but HTML5 runs games? Or is this linked with java to create games. I look for tutorials and I see alot of java coding and the only real HTML I see are the basic headers to set up pages and very little code. If I can remember correct you could do this back in the day. Kinda a weird question but what is the major difference?

coco2x it seems like another good solid program. Currently I'm using NetBeans refresh my skills.

I did HTML coding from back in 2001 and never really stayed with the times but HTML5 runs games? Or is this linked with java to create games. I look for tutorials and I see alot of java coding and the only real HTML I see are the basic headers to set up pages and very little code. If I can remember correct you could do this back in the day. Kinda a weird question but what is the major difference?

HTML5 + javascript build games. The HLTM5 sets up a canvas for display then your game runs in the canvas with javascript.

Coco2x would be a great choice for cross platform since it work on iOS, Android and Windows Phones.

Native language for the phones are

-Android = Java

-Windows Phone = C++ and C# note I'm pretty sure Windows is starting to push more towards Direct X and C++ on the new phones

-iOS = Objective C(not if you really wanted a mac you don't need to buy a top of a line mac to make apps I use a base model that works great)

All the above support C++ as well

Depending on what you want to do and what library you use sometimes you need to use some of the native language.

Note that develop for windows phone 8 (the newest version) you need at least windows 8 pro 64-bit. Which really restricts you to android and windows phone 7. Android is the biggest smartphone OS on the planet so I'd aim for that -it uses Java as well so you're good there too.

I would echo any suggestions for starting with existing packages rather than trying to choose a language.

Unity, UDK, cocos, etc...

These are cross platform and fully featured. They will take care of alot of details and you can probably get up and running pretty quick.

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