I recently started coding an editor for my game engine. This required me to take the game engine, which was originally one large .exe file, and split it into multiple .dll's so that the editor can have access to the engine's networking, map rendering, database access, and input handling.
Now the window title wont show itself no matter what I do. I have not changed the window code at all during this rewrite.
1. Everything is single threaded.
2. The window is created in "engine_client.dll"
3. "engine_client.dll" is statically linked with the editor's executable.
The code I use to create the window (edited slightly to only show relevant code):
// create window class
WNDCLASSEX WindowClass;
memset(&WindowClass, 0, sizeof(WNDCLASSEX));
WindowClass.lpszClassName = m_strWindowClassName.c_str();
WindowClass.style = CS_HREDRAW | CS_VREDRAW;
WindowClass.cbSize = sizeof(WNDCLASSEX);
WindowClass.lpfnWndProc = CreateWindowProc;
WindowClass.hInstance = m_hInstance;
WindowClass.hIcon = NULL; // LoadIcon(m_hInstance, (LPCTSTR)IDI_Logo);
WindowClass.hIconSm = NULL; // LoadIcon(m_hInstance, (LPCTSTR)IDI_Logo);
if(RegisterClassEx(&WindowClass) == 0)
{
m_ErrorLog.Print(std::string("[rdk::CWindow::Create::RegisterClassEx] ") + rdk::LastWindowsError() + "\n");
return false;
}
// set window size and style
RECT rect;
DWORD style;
rect.left = 0;
rect.top = 0;
rect.right = ulWidth;
rect.bottom = ulHeight;
style = WS_OVERLAPPEDWINDOW;
if(!AdjustWindowRect(&rect, style, false))
{
m_ErrorLog.Print(std::string("[rdk::CWindow::Create::AdjustWindowRect] ") + rdk::LastWindowsError() + "\n");
return false;
}
// create and show the window
m_hWnd = CreateWindow(m_strWindowClassName.c_str(),
m_strWindowTitle.c_str(),
style,
(bFullscreen) ? 0 : CW_USEDEFAULT,
(bFullscreen) ? 0 : CW_USEDEFAULT,
(bFullscreen) ? rect.right : rect.right - rect.left,
(bFullscreen) ? rect.bottom : rect.bottom - rect.top,
NULL,
NULL,
m_hInstance,
this);
if(m_hWnd == NULL)
{
m_ErrorLog.Print(std::string("[rdk::CWindow::Create::CreateWindow] ") + rdk::LastWindowsError() + "\n");
return false;
}
ShowWindow(m_hWnd, SW_SHOWNORMAL);
m_hInstance is set in the window class' constructor like this:
m_hInstance = GetModuleHandle(NULL);
Thanks in advance for any advice or help.







