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depth texture corruption


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#1 Ed Welch   Members   -  Reputation: 485

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Posted 19 January 2013 - 09:54 AM

If you create a depth texture using glFramebufferTexture2D will that texture still be available in the next frame?

I ask, because I see artifacts in my shadow map if the shadows are only rendered once. If I render the shadows every frame there is no problem. It seems like something is corrupting my shadow texture.



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#2 Ed Welch   Members   -  Reputation: 485

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Posted 20 January 2013 - 05:32 AM

Nevermind, I found the problem :-)






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