Hi everybody I'm josh, I'm 18 and I live In Massachusetts, I've been mulling over this for a long time, been playing video games as long as I can remember and they have always been the highlight and focus of my life and I finally have the courage/motivation to immerse myself in what I love, Video games. I only have my GED and I really have no idea what so ever where to start....reading about the positions available I think I would prefer Game Design, i have the vision well more like a multitude of fantasies and day dreams but I don't believe I have the means to bring them to life, I have no idea where to start and I'd really appreciate any advice, thanks for reading and looking forward to your replies!
Brand Spankin New,
Crossbones+ - Reputation: 3153
Posted 20 January 2013 - 02:39 AM
My advice is to start by creating the simplest game you can imagine. Normally people recommend Pong for such an activity because it can be done fairly easily.
Pick a tool/programming language and start creating a very simple game. This will teach you a lot about how games are constructed, the time they take to create, and it will help you to determine whether or not game development is really something you want to investigate further.
You can search these forums and the internet for similar questions as many people have asked the same questions as you. Look around and try to get a feel for just what it takes to make a game.
Also realize that the art of game design is rarely what you add, but what you can take away while maintaining your game's vision.
This is a journey that will take you a lifetime to complete. Expect to spend many years at this if you are serious about game creation.
Don't rush, start small, and have fun.
Edited by shadowisadog, 20 January 2013 - 02:41 AM.
Members - Reputation: 101
Posted 20 January 2013 - 03:45 AM
Thanks for the reply shadow going to poke around and see what I can find in regards to making a pong game however I'm not sure what programming language to start with, I downloaded the Unity 3d 4.0.1 free version prior to posting and played around a bit but I had no idea what I was doing so I figured I'd look for some advice, also I'm not really sure where to start with the programming language is there a common one recommended to beginners such as myself? (did some googling and forum surfing however I didnt see any definite answers)
Members - Reputation: 1343
Posted 20 January 2013 - 01:29 PM
For a start out language I myself would look into C#, Java, or Python. Though you will get people who say just go ahead and start out the monster C++. You will not get one definite answer. The important thing is that you pick a language, start, and stick to it. Too many times people spend too much time starting and stopping and not just picking one language and sticking to it. Once you learn one language it's fairly easy to learn another if needed. The concepts are still pretty much the same, it's just learning the languages specifications and syntax.
Edited by Chad Smith, 20 January 2013 - 01:32 PM.
Crossbones+ - Reputation: 3822
Posted 20 January 2013 - 03:35 PM
I know a game designer who does no programming and works for a game developer who does all the programming. The game designer is responsible for almost all the game concept and coordinating the team members. There are variations from company to company on the organization structure and in particular the task of the game designer. It is safe to assume that good ability to sketch game concepts would benefit you with most organizations. The more that you bring to the table, then the more attractive you are, such as having some art asset creation ability, 2D or 3D, and be able to code gameplay functions in a scripting language such as mission scenarios. ... so not absolutely necessary to be able to program in a language but obviously would be a huge advantage.
Personal life and your private thoughts always effect your career. Research is the intellectual backbone of game development and the first order. Version Control is crucial for full management of applications and software. The better the workflow pipeline, then the greater the potential output for a quality game. Completing projects is the last but finest order.
by Clinton, 3Ddreamer