Good day everyone.
I've finally secured enough funds and I'm starting a game company at the moment. I don't plan anything over the top. For starters I'm planning to hire 3-4 people and see where it all goes.
But I have a few issues I'm still not comfortable with considering that I have no experience running it all myself before. So, I would like to hear what you have to say.
- How can you make sure you found a right person on the role of TL/PM? And also is the gamedev.net an appropriate place to search for such a person, or should I better use big job sites? What a good interview question lists out there?
- What salary do you think I should offer to a TL/PM? (yes, i have seen a survey)
- Should I aim for a multinational team or try the opposite and find people of more or less the same background (usa/canada/australia/etc.)? That considering that the developers have to relocate to another country where I live myself and registered a company. (why not hire people locally? the problem's that there are no qualified people around...)
- Any other tips for your experience?
This post may sound a little bit like bs... but I honestly want to hear your opinion because that is what I'm doing and I want to be sure that I made the right decisions because it might be the only chance in my life when all that is possible.
What I want the company to develop? For starters I plan to make a small arcade type game and release it on steam and desura to iron out small details in the team and gain some experience. By my estimations it would take 3 months when the team is in place. After that go for a bigger projects.
Edited by SystemShock, 20 January 2013 - 02:42 AM.







