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Game engine for low level tinkering


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#1 Maik Klein   Members   -  Reputation: 112

Posted 20 January 2013 - 11:23 PM

I am studying computer graphics with opengl and d3d and I am looking for a game engine that allows low level tinkering. For example I should be able to implement my own lighting solution.

 

I tested many engines and I know that I can create my own shaders in unity and udk. I also know that unity offers a good amount of shader access, someone recently implemented voxel based global illumination.

 

Do you know if the same thing is possible in UDK? I am not sure how far I can go with the material editor.

 

Maybe there are other quality game engines like unity or udk that allow low level programming?



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#2 noatom   Members   -  Reputation: 782

Posted 21 January 2013 - 02:32 PM

well...udk 4 will have that for sure




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