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Custom exporter with maxscript in 3ds max 2012...


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#1 AquaMacker   Members   -  Reputation: 255

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Posted 21 January 2013 - 05:54 AM

Does anyone have a tutorial on how to make a custom exporter for 3Ds Max 2012 MaxScript?

 

I need vertices, polygons, materials, and key-framed animation data to be exported.

 

I did this....like that...

 

Loop All

copyed = copy bone

covertomesh copyed

and

delete copyed...

 

But Biped is gone...

 

Original biped is gone and copyed biped is gone...

 

OH !

 

How to get Geometry Info in BIPED ?

 

Is hard with maxscript ?


Edited by AquaMacker, 21 January 2013 - 05:56 AM.


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#2 AquaMacker   Members   -  Reputation: 255

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Posted 21 January 2013 - 06:18 PM

Is so easy ?

 

Please.....


Edited by AquaMacker, 21 January 2013 - 06:19 PM.


#3 AquaMacker   Members   -  Reputation: 255

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Posted 21 January 2013 - 11:27 PM

Self Answer...

 

maxOps.cloneNodes $ cloneType:#copy newNodes:&nnl;

 

turn on Macro Recorder...

 

So easy ㅡㅡ+






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