Does anyone have a tutorial on how to make a custom exporter for 3Ds Max 2012 MaxScript?
I need vertices, polygons, materials, and key-framed animation data to be exported.
I did this....like that...
Loop All
copyed = copy bone
covertomesh copyed
and
delete copyed...
But Biped is gone...
Original biped is gone and copyed biped is gone...
OH !
How to get Geometry Info in BIPED ?
Is hard with maxscript ?
Edited by AquaMacker, 21 January 2013 - 05:56 AM.






