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DX11 Ambient Occlusion (e.g. SSAO)


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#1 Migi0027   Crossbones+   -  Reputation: 1724

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Posted 21 January 2013 - 02:02 PM

So hi guys,

 

for a while now I've been wondering on how to implement e.g. SSAO in Directx 11 (HLSL), but there doesn't seem to be any technical tutorial in c++ with Directx 11. Do you guys know anywhere there is such a tutorial, if so, please tell me wink.png

 

Thank You


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#2 mrheisenberg   Members   -  Reputation: 356

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Posted 24 January 2013 - 05:10 AM

http://www.limegarden.net/portfolio/ssao-screen-space-ambient-occlusion/

There's also a more advanced one using Compute Shader in the Hieroglyph 3 engine

Edited by mrheisenberg, 24 January 2013 - 05:11 AM.


#3 Jason Z   Crossbones+   -  Reputation: 5045

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Posted 24 January 2013 - 09:27 PM

There is an Ambient Occlusion sample in the Hieroglyph 3 repository that you could check out.



#4 Solid_Spy   Members   -  Reputation: 420

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Posted 26 January 2013 - 07:12 PM

I bought the book "Introduction to 3D Game Programming With Directx11", and it has a tutorial on ambient occlusion.


Edited by Solid_Spy, 26 January 2013 - 07:37 PM.





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