Reconstructing world position from depth sample
Members - Reputation: 515
Posted 21 January 2013 - 06:45 PM
Take a look at this link:
Edited by BornToCode, 21 January 2013 - 07:03 PM.
Members - Reputation: 418
Posted 22 January 2013 - 02:15 AM
i tried this but i can't get correct answer.
i save reconstructed world position in a texture ,in pix i test the reconstructed position before saving in texture but the position is wrong.
i need a sample that works properly.
excuse for bad english.