So I want my game to be a download so how do I make the website server. I would like to make my own not buy it from something.
How to make the server to host your game website...
Crossbones+ - Reputation: 16662
Posted 21 January 2013 - 07:40 PM
I'm not sure what you mean. Do you want a website people can visit, where they can download your game from to install it on their computer?
Or do you want your game to be able to talk to a game server to allow multiple players of your game to interact?
It's perfectly fine to abbreviate my username to 'Servant' rather than copy+pasting it all the time.
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Crossbones+ - Reputation: 7962
Posted 21 January 2013 - 08:57 PM
If you mean a server to download from and perhaps host wikis, news and stuff, like www.yourgame.com as SOTL suggests, you should be aware that some ISP's simply will not let you host a website on your personal computer (plus, if the website becomes big your home network will probably not handle the load very well) and you'll need to rent a server from some other provider. But otherwise, the basic idea is to install an HTTP server which hosts a website on your fileysstem, and make it listen to port 80 of your computer (allowing other people to connect to your computer as if it were a server). Then you rent a DNS record to map your IP (make sure it's a permanent one) to the url you want, and finally submit your url to google and other search engines. Don't expect miracles though...
The slowsort algorithm is a perfect illustration of the multiply and surrender paradigm, which is perhaps the single most important paradigm in the development of reluctant algorithms. The basic multiply and surrender strategy consists in replacing the problem at hand by two or more subproblems, each slightly simpler than the original, and continue multiplying subproblems and subsubproblems recursively in this fashion as long as possible. At some point the subproblems will all become so simple that their solution can no longer be postponed, and we will have to surrender. Experience shows that, in most cases, by the time this point is reached the total work will be substantially higher than what could have been wasted by a more direct approach.
- Pessimal Algorithms and Simplexity Analysis
Crossbones+ - Reputation: 2756
Posted 21 January 2013 - 09:38 PM
For hosting locally I liked Apache, but if I wanted to distro something I wouldn't host it locally. There's all sorts of file lockers out there as well as anonymous ftp servers or ssh hosts that will let you distro files for free as long as you don't use up too much bandwidth.
There are ten kinds of people in this world: those who understand binary and those who don't.