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What are the different ways for finding new game concepts?


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#1 SweetyS   Members   -  Reputation: 173

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Posted 21 January 2013 - 11:05 PM

Hi all,

I am searching on internet from many days for some new game concepts but I am not get something which is exciting and really inspires me.

I am not searching for any specific game genre.

If any one knows where to search then help me to find the same.

 



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#2 Ashaman73   Crossbones+   -  Reputation: 7116

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Posted 22 January 2013 - 12:28 AM

If you find a game concept by googling it, is it still new ?



#3 SweetyS   Members   -  Reputation: 173

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Posted 22 January 2013 - 01:24 AM

If you find a game concept by googling it, is it still new ?

Yes it is...

Because I just don't copy the concepts but take inspiration from many games and combine all together to make a new game.

So if you are aware of any thing then do share.



#4 jbadams   Senior Staff   -  Reputation: 17937

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Posted 22 January 2013 - 02:39 AM

Three Hundred Mechanics

Lost Garden:  Posts tagged as "prototyping challenges"

Dogma 2001:  A challenge to game designers

Rules of Play:  Game Design Fundamentals

Forum filled with game design ideas and discussions

Lost Garden (a blog covering all sorts of game design topics)

The Designer's Notebook

Game Idea Generator



#5 Poigahn   Crossbones+   -  Reputation: 518

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Posted 22 January 2013 - 08:07 AM

I think many game concepts have already been covered.  Maybe what you should do is take a concept and come at it from a different perspective or approach.  There are many Sci-fy games like Star Wars - . What makes them different is their Story.  Take an old game, re-design it to make it your own.  Change the story, location and the goal and you will have essentially a new concept.


Your Brain contains the Best Program Ever Written : Manage Your Data Wisely !!


#6 RedBaron5   Members   -  Reputation: 573

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Posted 22 January 2013 - 12:04 PM

The best way to come up with ideas for games is to play games.  While playing a game, think about what YOU would have done to make it better or a feature that you think you could improve on.

 

Another popular thing these days are reboots of older games.  What was your favorite game as a kid?  I liked a game called Fantasy Empires that had a lot of original ideas in it.  There hasn't really been a game like it since it came out in 1993.  I think a modernized version would be awesome.

 

I also have ideas for games based on books, movies, or tv shows.  Want to create an RPG?  Read some fantasy novels.  A zombie game?  Read World War Z.

 

You can't really search for inspiration, it just sort of happens when you are least expecting it.



#7 Tom Sloper   Moderators   -  Reputation: 9450

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Posted 22 January 2013 - 12:10 PM

I am searching on internet from many days for some new game concepts but I am not get something which is exciting and really inspires me.

I am not searching for any specific game genre.

 

Inspiration can come from anywhere. Go outside, go to the mall. I haven't been to the mall lately, so I don't know if there are still stores like the Discovery Channel, with all kinds of wonderful toys and doodads inspired by science, like magnetism, liquid movements, flight... A perusal of that kind of store can spark a lot of ideas.

I also recommend the Roger von Oech books on creativity.


-- Tom Sloper
Sloperama Productions
Making games fun and getting them done.
www.sloperama.com

Please do not PM me. My email address is easy to find, but note that I do not give private advice.

#8 FrankDanJohansen   Members   -  Reputation: 194

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Posted 22 January 2013 - 01:39 PM

We have great Ideas for games but no development team to back us up :( Which is probably the case for most lol!



#9 SweetyS   Members   -  Reputation: 173

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Posted 23 January 2013 - 04:13 AM

We have great Ideas for games but no development team to back us up sad.png Which is probably the case for most lol!

 

Yes FrankDanJohansen I agree :)

 

#10 SweetyS   Members   -  Reputation: 173

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Posted 23 January 2013 - 04:17 AM

Three Hundred Mechanics

Lost Garden:  Posts tagged as "prototyping challenges"

Dogma 2001:  A challenge to game designers

Rules of Play:  Game Design Fundamentals

Forum filled with game design ideas and discussions

Lost Garden (a blog covering all sorts of game design topics)

The Designer's Notebook

Game Idea Generator

 

These are really helpful sites.

Thanks for sharing.



#11 Poigahn   Crossbones+   -  Reputation: 518

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Posted 23 January 2013 - 09:29 AM

The only thing stopping you guys from having a development team is you.  Advertise in the Hobby Section of the classifieds on this site.  Oh Yea, thats right, everyone wants to get paid, everyone is afraid of someone else stealing their work <( Intentienal Sarcasm ).  If that is the case then develop a contributer's Agreement, where everybody has a shared copy of all the work and a cash agreement if it goes to Market.


Your Brain contains the Best Program Ever Written : Manage Your Data Wisely !!


#12 3Ddreamer   Crossbones+   -  Reputation: 3133

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Posted 23 January 2013 - 09:55 AM

The most important search is inside of you.  Your imagination has far more potential to inspire both you and others than any external source filtered thru you.


Personal life and your private thoughts always effect your career. Research is the intellectual backbone of game development and the first order. Version Control is crucial for full management of applications and software.  The better the workflow pipeline, then the greater the potential output for a quality game.  Completing projects is the last but finest order.

 

by Clinton, 3Ddreamer


#13 Malevolence   Members   -  Reputation: 323

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Posted 26 January 2013 - 11:08 AM

Three Hundred Mechanics

Lost Garden:  Posts tagged as "prototyping challenges"

Dogma 2001:  A challenge to game designers

Rules of Play:  Game Design Fundamentals

Forum filled with game design ideas and discussions

Lost Garden (a blog covering all sorts of game design topics)

The Designer's Notebook

Game Idea Generator

 

I usually try to promote a more individual, introspective approach to design, but this list is an excellent read. I particularly like Three Hundred Mechanics.






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