I've been programming games for a while, and just now trying out unity. Once I got over its initial hump, I'm finding it pretty easy and nice to work with, to the point where I'm going to use it for my next game City Builder first, and then shifting into something more robust.
My question is to any other Unity 3D Devs out there; What kind of Gothca's might I expect? What limitations or issues have you had a hard time resolving (or not resolving) along the way?
Before I get to far into proofs for my game, I want to start looking at challenges that might be common with it.
where there unreasonable hassles? The content loading and descriptor engine nature are really nice.
Also to note, I'm using C# with it, instead of Java. this is In Windows, and I'm planning on picking up the 125$ Visual Studio Unity Plugin, so I can use it with VS2012 Ult.