So I have an "MMO" where buildings are used to craft things with resources you give it. This is all done with text resources, meaning there are no icons for resources, everything in inventory is just text based.
When you click on a building, say a Lumber Mill, a dialog opens up showing you in a list box all the things you can make at a lumber mill. It also scans through your inventory and if you have enough to make something it'll show how many you can make like (2) Lumber. You click on what you want to make, select how many you want to make, and click the make button. The building itself is doing the processing and so a progress bar starts up showing the building is processing.
However, I'm trying to figure out ways to give the player the processed goods. I like how in minecraft the stove makes the product and you can walk away and it still does it's thing, and you can come back later to get it. However, since I don't have icons for my resources and they are all just text I don't see how that style can work. Just giving the item in your inventory even though you are not by the building doesn't seem right to me either. Having the player stay there while it processes also doesn't seem right. So not sure how to let the building do it's thing and how the player can come back to get their product. Any ideas given the limitation of just text for items?