I am trying to load ms3d animation in DirectX11, but there is a problem that I do not know how to use all matrices because each vertex and normal need to be transformed with a different matrix. In Skinned Mesh tutorial, we need to use the vertex blending but MS3D does not have any information about weights. So how can I transform each vertex and normal in each frame like the way they do in OpenGL?
Anybody has any experience about this problem? Please, help me. Thanks in advance.