SDL_Layer even slower than SDL?

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9 comments, last by MichaelBarth 11 years, 2 months ago

No, SDL 2.0 isn't truly attached to OpenGL, in fact I believe it has a Direct3D backend too (need to make sure). The software renderer is still there too (and in fact has more functionality than it used to have, since now it can draw some shapes too). But yes, it will try to go with the GPU by default and resort to software rendering only as a last option.

SDL 1.2 indeed requires you to use OpenGL explicitly because by itself it'll just do software rendering.

Ah, thanks for that bit of information. I didn't know SDL 2.0 had a Direct3D backend as well. Good stuff to know.

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