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3DS Max Plugin - How to GetNodeTM with IK Applied?


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#1 REF_Cracker   Members   -  Reputation: 511

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Posted 25 January 2013 - 08:14 PM

Hi everyone,

Well I've exhausted google so here goes. I've got an custom plugin for 3DS Max that exports to a custom file format. It's been working fine for about 5 years and only now have I tried to export animation from a character that is using IK controllers. The problem is that Max doesn't seem to output the transform of a node AFTER IK IS APPLIED. I was wondering if there is an easy way to get the node transform after all IK is applied for that frame.

I'm currently using INode::GetNodeTM(time) to get the transform in question for a given node.

Thanks in advance!


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#2 RobTheBloke   Crossbones+   -  Reputation: 2341

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Posted 27 January 2013 - 02:18 PM

GetNodeAfterWSM ? (or whatever it's called....)






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