Hey everyone! I am working on rendering to textures and am running into some trouble with unbinding the framebuffer object.
Currently, I am generating a framebuffer object, creating two textures (one RGB and one DEPTH_COMPONENT24), attaching the two textures, checking the status which is okay, and then drawing while the framebuffer is bound. Inside of gDEBugger I can see that everything is being drawn to the textures just fine.
However, when I try to bind back to default buffer ( glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0) ) the textures get cleared to zero and everything that was drawn to the textures ends up back in the static buffers. Also, I have also tried binding two more empty textures to the framebuffer and everything gets moved to the new textures.
Any ideas why all that data would just jump ship?
I attached a before and after pictures for when I bind the textures to the framebuffer.
Edited by d0nuts, 26 January 2013 - 04:09 PM.