Hey, I have just started to learn directx11, and I have been baffled that they deprecated d3dx11.h, however, I am wondering what people use to load fx files and whatever, I know I need to use DirectxMath for math functions, but what do I use to load in .fx files or models? I am able to get d3dx to work, however I cannot compile d3dx11Effects.h to get the effect libraries. I looked into DirectxTK, but i'm not sure if that is more powerful than d3dx or not, and is it the new standard? What would someone normally do?
I've been seeing a lot of people not using techniques or passes anymore and just loading the vertex and pixel shaders seperately within one shader file, perhaps... thats what i should be doing... ?
Edited by Solid_Spy, 26 January 2013 - 06:58 PM.