Hi,
I have studied the course Computer Graphics and used OpenGL & Qt for my course project. This semester, the course Virtual Reality require us to use OpenSceneGraph.
There are some great works done by some researchers:
A Statistical Similarity Measure for Aggregate Crowd Dynamics
Large-scale Fluid Simulation Using Velocity-vorticity Domain Decomposition
And the fantastic works from Siggraph
I was just wondering how did they do these kind of work? What main tools or libraries did they use? Did most of the work based on OpenSceneGraph or VTK?
Recently, I also found out it might be a good choice to implement a system by writing plugins for Autodesk Maya; For example: Free-Form Sketching of Self-Occluding Objects(Paper)
Moreover, do you know some largest forum for computer graphics? I only know CGTalk, however, this site is for artist I think.
Of course, gamedev is one of the best, any other relative forums?
Thanks a lot
Cheers!
This topic is locked





