Hi, I am developing a game in C++ with SFML. I have got to the point where I need AI movement and path finding. I have heard that the way forward is using an A star algorithm, but there seems to be such little help on the internet. I have no knowledge of advanced C++ features such as maps, search cells...
Does anyone have some source code I can use for my game or a good tutorial on how to do it (I don't need a tutorial on the principles, I know them; I just don't know how to implement it on C++) I found a good code from
http://code.activestate.com/recipes/577457-a-star-shortest-path-algorithm/
It works very nicely on its own, but as soon as I bring it onto my project in CodeBlocks it shows lots of compiler errors.
Come on, let's get some good stuff in here so that anyone googling this problem can have some good helo