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[SlimDX] After upgrading project from MDX I'm having odd view issues


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#1 Anthonywolfe   Members   -  Reputation: 109

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Posted 28 January 2013 - 08:29 PM

Hello, I just received a project from a friend that asked me to update it from Managed DirectX to SlimDX. I have managed to get it to build, run and even updated the texture loader. But I'm having a odd issue with the view I guess you would say? I'm not really sure how to explain beyond pointing out that it looks like everything gets zoomed for some reason. So I'll just post a picture.

[Before/After]

http://img.syntaxcloud.ca/images/2013/01/28/mUCBq.png

 

I would post code but I'm not sure where it's breaking and it's a rather large project. But I'll gladly post the code of specfic areas like the Drawing/Device setup if requested.

 

-Edit-

I want to note I don't beleive the issue is with the texture generation as there is no texture overlaping. So they are rendering at the correct X, Y locations just extremely zoomed in.


Edited by Anthonywolfe, 28 January 2013 - 10:58 PM.


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#2 Anthonywolfe   Members   -  Reputation: 109

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Posted 29 January 2013 - 02:24 PM

Oh wow, Don't I feel like a idiot. Turns out hidden away in at the bottom of a class the render area is getting resized, Just had to add a device reset in the resize event and I'm good as gold now.






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