Hello, I just received a project from a friend that asked me to update it from Managed DirectX to SlimDX. I have managed to get it to build, run and even updated the texture loader. But I'm having a odd issue with the view I guess you would say? I'm not really sure how to explain beyond pointing out that it looks like everything gets zoomed for some reason. So I'll just post a picture.
[Before/After]
http://img.syntaxcloud.ca/images/2013/01/28/mUCBq.png
I would post code but I'm not sure where it's breaking and it's a rather large project. But I'll gladly post the code of specfic areas like the Drawing/Device setup if requested.
-Edit-
I want to note I don't beleive the issue is with the texture generation as there is no texture overlaping. So they are rendering at the correct X, Y locations just extremely zoomed in.