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First person camera and matrix transforms


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#21 Trienco   Crossbones+   -  Reputation: 2117

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Posted 07 February 2013 - 10:56 PM

Unless you somewhere normalize your forward and right vector, you are going to move veeeeeeery slowly while looking up (and not diving by 0 is then another reason to limit up/down rotation to less than 90°).


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