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What I learned from the first playtest of my game


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#1 Koobazaur   Members   -  Reputation: 691

Posted 29 January 2013 - 02:08 PM

So my recently announced game Postmortem: one must die just had its first alpha playtest, which gave me a lot of insight about the game AND game design in general. I thought it might be interesting to fellow designers and figured I'd share - What I learned from the first playtest of my game. Enjoy!

 


Postmortem: one must die -  Political narrative-adventure game playing an Agent of Death who must take ONE life that could change the fate of a conflict-torn Nation

 

Check out my DevBlog for news on the next title!


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