Posted 29 January 2013 - 02:08 PM
So my recently announced game Postmortem: one must die just had its first alpha playtest, which gave me a lot of insight about the game AND game design in general. I thought it might be interesting to fellow designers and figured I'd share - What I learned from the first playtest of my game. Enjoy!
The Glorious Commonwealth's first Airship has been compromised! Who is the saboteur? Who can be saved? Uncover what the passengers are hiding and write the grisly conclusion of its final hours in an open-ended, player-driven adventure. Dziekujemy! -- Karaski: What Goes Up...