GDNet+ - Reputation: 662
Posted 29 January 2013 - 03:08 PM
I'm using 4096 x 2048 textures for the day-side surface, day-side normal map, and cloud normal map. I combine specular (for ocean), cloud, and night-side illumination maps into one texture as R, G and B respectively, again at 4096 x 2048.
We're ramping up to our Kickstarter Phoenix pitch and I'm improving the visuals - so I hope you like what you see!
Feel free to pay us a visit at dominion.maksw.com!
RSS : http://dominion.maksw.com/feed/
Click here to view the iotd
Senior Staff - Reputation: 24555
Crossbones+ - Reputation: 33027
Posted 29 January 2013 - 08:05 PM
It's perfectly fine to abbreviate my username to 'Servant' or 'SotL' rather than copy+pasting it all the time.
All glory be to the Man at the right hand... On David's throne the King will reign, and the Government will rest upon His shoulders. All the earth will see the salvation of God.
Of Stranger Flames - [indie turn-based rpg set in a para-historical French colony] | Indie RPG development journal | [Fly with me on Twitter]