Dominion
#1 Members - Reputation: 288
Posted 29 January 2013 - 03:08 PM
I'm using 4096 x 2048 textures for the day-side surface, day-side normal map, and cloud normal map. I combine specular (for ocean), cloud, and night-side illumination maps into one texture as R, G and B respectively, again at 4096 x 2048.
We're ramping up to our Kickstarter Phoenix pitch and I'm improving the visuals - so I hope you like what you see!
Feel free to pay us a visit at dominion.maksw.com!
RSS : http://dominion.maksw.com/feed/
Click here to view the iotd
#2 Staff - Reputation: 9002
Posted 29 January 2013 - 08:00 PM
Impressive results, great job!
- Jason Astle-Adams.
From my blog: 20 ways to advertise your game | What next? Intermediate to advanced C++
How to make games WITHOUT programming | 4 reasons you aren't a successful indie developer
#3 Marketplace Seller - Reputation: 9299
Posted 29 January 2013 - 08:05 PM
Beautifully done!
All glory be to the Man at the right hand... On David's throne the King will reign, and the Government will rest upon His shoulders. All the earth will see the salvation of God.
Of Stranger Flames - [indie turn-based rpg set in a para-historical French colony] | Indie RPG development journal






