So I have a bit of a problem...
I'm reverse engineering a game (a Quake 3 derivitve, if that helps) to allow an SWF to be used in place of a texture and I need to use gameswf as a renderer which binds a texture, and then uses glTexSubImage2D to draw the rendered swf as a subimage. Unfortunately, I know only very little about OpenGL, and how gameswf interacts with it. I believe that gameswf doesn't store the bitmap data needed for glTexSubImage2D when rendering using the OpenGL renderer.
If anyone could help, that would be great!