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What else will i need to learn before i can make a rpg


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#1 game of thought   Members   -  Reputation: 213

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Posted 30 January 2013 - 03:18 PM

This will be somewhat like breath of death vii by zeboyd games but at a significantly smaller level(somewhat as a proof of concept: basic combat, 1 area , 3 enemies etc.)

I have just finished learn python the hard way by zed shaw and was wondering what i would need to learn to start this in addition to pygame.

Thank you for your time

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#2 boogyman19946   Members   -  Reputation: 1072

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Posted 30 January 2013 - 04:00 PM

It's hard to pin down what you need to learn if we don't know what you already know. You say you learned Python, but that's just programming. It would be most advantageous to you, if you start planning the game and learn the elements as you need them. You'll spare yourself a lot of time.


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#3 game of thought   Members   -  Reputation: 213

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Posted 30 January 2013 - 04:22 PM

As a list i know:
File i/o
Functions
Lists
Dictionaries
Basic OO(instances, no inheritance)
Print function
Variables
Conditionals
Loops( for and while)
Basic input
Comments
Etc.

These are the specific subjects i have studied

#4 brx   Members   -  Reputation: 720

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Posted 30 January 2013 - 04:47 PM

[Disclaimer: I am not very exerienced with Python, I have only used it once in University for a class about breaking crypting algorithms.]

To be honest, for me, being a quite experienced programmer, it seems kind of strange when someone says that "he has finished to learn" a programming language. I have been using several languages during the past 20 years (mostly C++, but also a fair amount of Java, C# and others) but in none of them I would say that I "finished learning". So, sorry, from your info it is impossible to say what else you need to learn, since, imho, it is close to impossible to actually finish learning a language (hell, even Bjarne Stroustrup says, he doesn't know every dark corner of C++ and he invented the damn language).

Start your project and once you encounter an actual problem, ask a specific question. I am quite sure somebody will be able to help you then. game of thought already posted some good ones, but since you "finished learning" the language, all of those must be known to you.


[EDIT]
Wow, now that was a brainfart. Sorry, I kinda missed that GoT is the OP, thanks for pointing that out, slice4ever. So please, ignore my above comment, I am leaving it here, though, so everybody can see how stupid I am ;)

Edited by brx, 31 January 2013 - 02:23 AM.


#5 game of thought   Members   -  Reputation: 213

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Posted 30 January 2013 - 04:51 PM

Sorry i meant the book i have by no means finished learning! I should of proof read it.

#6 slicer4ever   Crossbones+   -  Reputation: 3945

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Posted 30 January 2013 - 07:30 PM

game of thought already posted some good ones, but since you "finished
learning" the language, all of those must be known to you.

 

GoT is the OP, he was posting what he had already learned thus far.

 

As a list i know:
File i/o
Functions
Lists
Dictionaries
Basic OO(instances, no inheritance)
Print function
Variables
Conditionals
Loops( for and while)
Basic input
Comments
Etc.

These are the specific subjects i have studied

this is a decent start, how proficient you are at recognizing what to use in a certain situation is an entirely different matter though, and that only comes with experience.

 

the complexity of your project is also a diffrent matter, if you want an console rpg, the basic i/o system is all you need, but if you want anything remotly graphical, than you need to lean a graphics api, or an engine which wraps them up nicely for use(such as unity, sdl, sfml, etc).

 

i have been programming for 7 years, and i still haven't finished a full game, i've build many prototypes, but making games is very difficult, getting the basic prototypes, and underlined features of a game together is quite easy, it's digging in, and polishing the game that's the hardest part in my opinion, as that's usually the longest, and often times most boring parts in making it to the finish line.

 

are you ready? maybe, but you won't know until you try.


Edited by slicer4ever, 30 January 2013 - 07:31 PM.

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#7 CJ_COIMBRA   Crossbones+   -  Reputation: 812

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Posted 30 January 2013 - 07:37 PM

I have just finished learn python the hard way by zed shaw and was wondering what i would need to learn to start this in addition to pygame.

 

Now, I think you should learn how to take elements from the game you want to make and break it down into code. What I mean is: how would you represent (with code) your characters, your party, the enemies and their behavior, the level system. Everything must be defined and also how they will interact to each other. Figuring this out is as hard/important as knowing how to code it. There is a book that I read a few years ago, Game Coding Complete, that gets into this subject a little.



#8 Arina   Members   -  Reputation: 103

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Posted 31 January 2013 - 01:04 PM

Honestly, even though I'm a newbie at this too, I found instead of going with the "what do I need to learn," mentality, I think you should design the game first, that way you know exactly what you have in mind. Let's say all of your characters in your RPG learn everything through straight up leveling, you won't need to know much about programming to actually make the game. Heck, you could hard code everything about the characters into the game simply because it's so simple (not that this is a bad thing). Until people know more about your game-- or you, yourself, we can't really recommend much to you. Well outside of "you should probably have things like switches, arrays, classes, functions, inheritance etc..." No one will be able to give you particularly useful advice that you might already know. The thing is, it's your game, so you have to figure out what you want to design it like.I know you said you wanted it like breath of death VII, but I'll give you an example of what I mean... Do you want portraits in your game? Or are you just going to use a text box for their name? Those are all things that you/we need to know before we can be useful. smile.png

 

I just finished designing the RPG I was working on, from the battle algorithms, to what should be happening in every scene. Now, I'm not asking "where do I start," I'm asking myself "how would I do this?" Which I feel I can search for the answers a lot easier. Of course, I'm more than happy to get recommendations from more experienced people, but at the very least, I feel considerably less overwhelmed. 



#9 game of thought   Members   -  Reputation: 213

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Posted 31 January 2013 - 05:08 PM

Thank you all for your help. This is basically a prototype ('proof of concept'). I am not particually focused on speech boxes etc. more the bare bones. I will break down the parts of the game and plan it out. Thanks.




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