So, I want to make a 3D tiled turned based strategy game like Fire Emblem. My only problem thus far is coming up with a solution on how to implement a tile based environment and the possible movement each unit can move. For the movement my though was using something as A*, but modify, but just not sure how to mimic the tiled logic. I will be using Unity to build this game on. If anyone knows any good articles or ideas on how to achieve it would be appreciated.