It's been a while, a little over 2 months in fact, but a new version is now available.
The major new enhancement in this version is the support for initializing script class members directly in the declaration. The initialization expressions will then automatically be compiled in the constructors without the need for additional code. This is a feature that has been on my to-do list for a very long time, but thanks to a generous sponsorship from Frictional Games I had it implemented now, so you should all thank them for this enhancement.
Another feature that was added, and that has often been asked for, is the ability to register class methods as global functions without the need for wrappers.
Support for multithreading has also been enhanced a bit. The internal threadmanager can now be shared between multiple application modules with separate memory spaces (dlls). The library also exposes the functions asAtomicInc and asAtomicDec to make it easier to write threadsafe add-ons.
Besides this a rather long list of minor enhancements and bug fixes have been included.
Unfortunately, a couple of important contributions from the community didn't make it into this version. Namely, support for multiple types arguments in the script templates contributed by Amer Koleci, and support for native calling conventions on Linux with ARM processors contributed by Carlos Luna. I will have these added in the next release.