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Posted 03 February 2013 - 03:50 PM
Posted 03 February 2013 - 03:58 PM
Without a devkit for the xbox360 that pretty much limits you to C# and XNA.
Got_Rhythm, on 03 Feb 2013 - 22:49, said:
Good afternoon, I am starting out and looking for feedback on what software to use to build my game design.
I am building a game that can be most accurately described as a Pokemon clone (one of the old ones, like Pokemon Red). All of the content will be original, but the graphic complexity and the mechanics will basically be identical to the old Pokemon games.
There will be no more than 6 screens:
Simple slide shows of still images for story exposition.
World map (similar to Golden Sun, just walking between towns, where random encounters happen)
Towns & Dungeons (talk to npcs, random encounters, similar to Pokemon games)
Battles (turn based, similar to Pokemon battles, but will use 3 creatures vs 3 creatures at a time).
Menus (where player can save, load, see creature stats, select which creatures participate in battles).
What do you believe would be the most suitable software / engine / language to build this in from the ground up?
If I am aiming to initially release it on Stream, Xbox Live and Windows, does that limit me to C++?
If you require any further info to best inform your answers please ask, as I have pretty much the entire design worked out. Thank you for your time.
Posted 04 February 2013 - 08:10 PM
Posted 05 February 2013 - 05:52 PM
Edited by lilrooness, 05 February 2013 - 06:00 PM.