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Turn Based Strategy Game AI, the return


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#1 checkmarkgames   Members   -  Reputation: 163

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Posted 03 February 2013 - 05:44 PM

Looks like I let the old thread go so long that it is beyond necroing.  That actually works I suppose as the past few months have seen quite a bit of change in the project.   I have learned quite a bit and even struck off in a different direction than before.

 

http://www.checkmarkgames.com/2013/02/turn-based-strategy-game-ai-part-9.html

 

Also, instead of watching a video of the AI as in prior installments, you can try your hand at the AI yourself.  A playable copy of the game can be downloaded from:

 

http://www.checkmarkgames.com/p/shattered-throne.html

 

 



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#2 IADaveMark   Moderators   -  Reputation: 1861

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Posted 03 February 2013 - 10:23 PM

TBH,  this would be better suited to a developer journal or whatever GDNet is calling things these days.


Dave Mark - President and Lead Designer of Intrinsic Algorithm LLC

Professional consultant on game AI, mathematical modeling, simulation modeling
Co-advisor of the GDC AI Summit
Co-founder of the AI Game Programmers Guild
Author of the book, Behavioral Mathematics for Game AI

Blogs I write:
IA News - What's happening at IA | IA on AI - AI news and notes | Post-Play'em - Observations on AI of games I play

"Reducing the world to mathematical equations!"




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