I skimmed your blog and found it is useful; however, I confused by date and process. I just skimmed! For example, you said that you had to rewrite codes because your sources was messed up by many factors like small roles, influence maps, AI levels, modules and etc.
Anyways, I like to know if you still use influence maps in your Shattered Thrones.
I am working on based turn strategy game for Android phones and tablets. I have three type units: air, ground and sea, so I considered to create air, sea, and ground influence maps. Then program will find out to work all influence maps to make the decisioin. Or I should use potential field to deal the environment. Does your program calculate the influence after one unit moved? or just once in a turn?
I just think to use state driven, units' roles, several influence maps to handle the AI player. I am doing brainstorm for now. I know it is vague
*edited, I typed on my keyboard, and it posted for no reason
Edited by Starfalcon2, 16 September 2013 - 10:48 AM.