What are some C++/C libraries and some techniques that game developers should know when working with C++?
Like I can do some stuff if I put my mind to it, but it will never be optimized. How can I think in a fashion which I try to get the most power and speed out of C++.
Like I have heard to avoid using STL because of there restricting and "slow" when taking to a advance level.
I am not beginner, but I am also no professional software engineer. I am in school learning, but not many courses seem to talk about advance techniques in C++, like some stuff people don't first noticed until a lot of research.