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Games Development Beginnner


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#1 makronika   Members   -  Reputation: 102

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Posted 04 February 2013 - 12:37 PM

Hello. I am interested in games development, though I do not know how to start. Can  someone tell me from their experiences, what they did, which Programming Language they used ?

 

I know Python is easy, to understand the foundation of programming, though I was wondering if there is a language that companies use, in order to develop games. I want mainly be a programmer, I have IT experience, though in Hardware side.

 

 

thanks :)



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#2 JackBid   Members   -  Reputation: 453

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Posted 04 February 2013 - 12:54 PM

I recommend you read this: http://www.gamasutra.com/blogs/TommyRefenes/20130107/184432/How_do_I_get_started_programming_games.php

 

It gives a really helpful and truthful insight into beginning game development, and its written by a very successful programmer.



#3 DAEddie   Members   -  Reputation: 135

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Posted 04 February 2013 - 01:04 PM



#4 makronika   Members   -  Reputation: 102

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Posted 04 February 2013 - 01:07 PM

thank you :)



#5 Dan Mayor   Crossbones+   -  Reputation: 1714

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Posted 04 February 2013 - 01:20 PM

Getting started in game development is design and most specifically the design document.  The first step you will undergo with any project is to write a complex document that defines all the aspects and functionality of your game, presents the story line and forms a guidelines of what to do for the game as you go.  The programming language choice a lot of times will vary based on what engine you are trying to use and what language that engine supports / allows at the license level that you intend to use it at.  That is to say that if you where to choose Unity you would be limited to C#, Javascript or Boo for the standard free license (which you can add additional platforms on relatively inexpensively).  If you choose UDK you will be stuck with Unreal Script unless you dump hundreds of thousands into the source code license.

 

Many people will say that you can always focus on C++ as the majority of engines are written in C++ and you just get the source code license of the engine, use C++ and your good to go.  While this might be mostly true the simple fact is many of us independent game developers simply can't afford the source code licenses of engines that we might want to use.  These decisions can be made once your design document is done, you can compare what your trying to do to what various engines (and their different licenses) allow.  Then you will have an idea of what programming languages you will be able to use to code your logic around that engine.

 

There are many free frameworks that are written in C++ that you can build your own in house engine around or you could always write your own engine (in which case I suggest nothing but C++).  However if your goal is to make a game (maybe even to sell it) you don't really want to waste your productivity on reinventing the wheel so to speak.  There are free licenses to engines that are already powerful enough to handle the majority of independent game titles already, doing all of that work yourself will consume years of time and greatly diminish your interests and motivation in completing the actual game (many times this causes the team's and their projects to fall apart and give up).

 

With all that mentioned please check out two of my journal articles for a little more information on both of these particular topics.  The "Who Needs a design document" will explain in a bit more detail why that design document is so important and is the starting point for actual project development (which can also be a starting point for you learning the art of game development.)  The second article "The Programming Primer" is a large detailed overview of what it means to program, some general terms to get started with and tries to make a connection that you as a beginner can use to start understanding that the language doesn't necessarily matter it's more so the art of solving problems.  It's quite a bit of reading but might just help you get your bearings and get started with a bit of an idea what you are getting in to and how to go about it.

 

http://www.gamedev.net/blog/1003/entry-2250945-who-needs-a-design-document-anyways/

http://www.gamedev.net/blog/1003/entry-2256027-the-programming-primer/


Digivance Game Studios Founder:

Dan Mayor - Dan@Digivance.com
 www.Digivance.com


#6 warnexus   Prime Members   -  Reputation: 1504

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Posted 04 February 2013 - 10:48 PM

I am writing a Arcade Shooter Clone in Java. Java has a wonderful built in library for making games. It is extremely satisfying to program as a language and makes me very productive as a hobbyist game programmer.



#7 Servant of the Lord   Crossbones+   -  Reputation: 21183

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Posted 04 February 2013 - 11:41 PM

Getting started in game development is design and most specifically the design document.

Game development != game design. smile.png 
(Game design is a field within game development, but game development contains a dozen or more fields, most of which can be broken down further)

Not everyone wanting to be a 'game developer' wants to be the designer.
The OP specifically mentioned programming languages, saying "I want mainly be a programmer".


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