What is PxFileBuf.h in Nvidia's APEX?

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3 comments, last by Boruki 11 years, 2 months ago

Hi,

I wasn't sure whether to post this in Physics or API.. but it's API specific rather than physics know-how so I figured I'd post here.

I'm having issues with integrating APEX in to my project, however I've come across an include for a file called 'PxFileBuf.h' which I cannot find anywhere within either the PhyX or APEX folders.

I can't find anything about this file in regards to PhysX or APEX on Google so I wondered if anyone else had the same issue? I was wondering if I'm being really simple.

Thanks for any help.

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For me, that file exists at PhysX-3.2.1_PC_SDK_Core\Source\shared\general\PxIOStream\public\PxFileBuf.h

Cheers Hodgman, that's where it is on mine too. I used MSVC's search from the top of that folder and it didn't find it.. and neither did Windows7's search.

Much appreciated.

I used MSVC's search from the top of that folder and it didn't find it.. and neither did Windows7's search.

Windows search is really quite terrible sad.png

I highly recommend Search Everything -- I have it bound to ctrl+alt+~, so I pressed that, pasted "PxFileBuf.h" and it found it instantaneously.

The Windows search seems to be working now.. possible typing error on my part? I'm not sure!

Also.. is it normal that I have to manually add in every single module in to my include directories in order to use PhysX/APEX? It seems like a lot of fiddling around for such a large API. And that's before you even start fiddling around with any physics stuff!

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