This is directed to the SlimDX team. I have been using SlimDX in a project of mine (JBBRXG11 - Providing DirectX 11 functionality in an XNA environment - a project I have recently uploaded on CodePlex). I would like to know if/how I can include the SlimDX library in my installer. At first I thought that I would just state it as a prerequisite for users to sort out themselves. However that wasn't a happy experience on my first foreign machine installation trial. Is it acceptable/advisable to simply include a SlimDX dll in my distribution?
Using SlimDX in my project (DirectX11 in XNA)
#3 Members - Reputation: 127
Posted 05 February 2013 - 04:22 AM
Partly - project is incomplete. We were hoping to get some interest and have a few people help work with it. There is a longer intro on the CodePlex site but briefly, the project began with XNA 3.1 and DirectX 10 and has been (incompletely) ported to XNA 4 and DirectX 11. So, with some parts working and a mixture of XNA3/4 API it is currently possible to run Geometry Shaders and Tesselation. Have a look on the site http://jbbrxg11.codeplex.com/ and have a look at my youtube video http://youtu.be/9I7-6OThFpA - don't forget to display it in hi-def (1920 by 1080) or you won't be able to read the text. Cheers, thanks for being our first response.
#7 Crossbones+ - Reputation: 2459
Posted 05 February 2013 - 10:23 AM
I thought slimdx was not supported anymore. ( or at the very least very much non updated on a regular basis ) it was for this reason we moved to SharpDX.
My game project blog.
#8 Members - Reputation: 2443
Posted 05 February 2013 - 10:36 AM
It's still supported. There hasn't been much reason to update; there are hardly any bugs and we support all the features we're going to support. We don't have any plans to add support for Metro or Win8-only features, since none of us have any interest in using those platforms.
#9 Members - Reputation: 127
Posted 06 February 2013 - 04:36 AM
Hi Mike,
Thanks for the quick response. I've experimented a bit with the installation options you linked. I am using InstallShield LE and have had difficulties with various of its (non)features - absolute file references, unable to access locations via registry, etc. So, have settled on including a SlimDX dll in my installer. I've built and uploaded my new installer today, and will set about wider (than my laptop) testing this week.
Thanks again
Bill
#10 Crossbones+ - Reputation: 2459
Posted 06 February 2013 - 04:41 PM
It's still supported. There hasn't been much reason to update; there are hardly any bugs and we support all the features we're going to support. We don't have any plans to add support for Metro or Win8-only features, since none of us have any interest in using those platforms.
Ah, okay, i think that was the reason we switched was the development seemed to be non existent and we wanted to work with DX11.1 . I am glad that you guys are still working on it though as I very much enjoyed working with it while we had it.
My game project blog.






