Announcement: develop Android games with Visual Studio

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2 comments, last by Cornstalks 11 years, 2 months ago

Hi, Everyone,

We would like to announce the release of VisualGDB 3.0 for Android - a Visual Studio plugin that facilitates the development of native Android code, e.g. OpenGL games. Our plugin is more than just integration of Android NDK into Visual Studio - we also keep track of the known NDK bugs and provide workarounds for them.

You can read a step-by-step tutorial on setting up a simple NDK project with Visual Studio on this page.

And here is a tutorial on using VisualGDB to debug your existing vs-andorid projects.

If you have any questions or feedback regarding VisualGDB, please feel free to post them here.

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Can you tell my why I'd want to use Visual Studio instead of Eclipse?

Hi,

For many guys out there it's just a question of preference: many Eclipse developers hate to move to Visual Studio and many guys used to Visual Studio hate Eclipse. Apart from that, Visual Studio debugger seems to be a bit more intuitive than Eclipse CDT. E.g. adding a simple watch variable with Eclipse just takes twice the time needed in Visual Studio: an extra click here, an additional step there... If you are used to Eclipse, you are probably used to doing those things, but many guys out there moving from Visual Studio find those extra steps quite distracting and productivity-impeding.

And what's most important, the entire Android NDK bundle is normally tested on Linux and if you want to run it on Windows, you're pretty much guaranteed to see a couple of cryptic messages here and there caused by version incompatibilities, path glitches, etc. Our Visual Studio plugin contains workarounds for most of the known problems Windows developers encounter with Android NDK, so it saves major time setting up a new project.

There are many flame wars on the Internet on the "Eclipse vs Visual Studio" topic and I surely don't want to start another one here. Essentially, if you are happy and satisfied with Eclipse, there is probably no advantage for you to move over to Visual Studio, but for many guys, companies and game studios used to Windows development our plugin offers a major productivity enhancement when they are moving to Linux or Android.

Ooooo, this looks interesting. I hated developing native activity based apps in Eclipse (for many a reason). I'll have to give this a whirl!

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