I have experience with directx 9, but I hope you can give me some advices.
I'd like to create a game-map editor. What is the best way to render to multiple "areas"? I mean I have one window where I put controls (button, listbox, ...) and there are some area where I'd like to render something.
Maybe one device with addittional swap chains? It worked in dx9, but I'd like to know the best way.
And in that case what is the best way to determine the RefreshRate (the 60 / 1 (= 60 hz) will work for _everyone_?)
Here is a simple picture about what I'd like to do: