Jump to content

  • Log In with Google      Sign In   
  • Create Account

FREE SOFTWARE GIVEAWAY

We have 4 x Pro Licences (valued at $59 each) for 2d modular animation software Spriter to give away in this Thursday's GDNet Direct email newsletter.


Read more in this forum topic or make sure you're signed up (from the right-hand sidebar on the homepage) and read Thursday's newsletter to get in the running!


Most pathetic question you will hear today


Old topic!
Guest, the last post of this topic is over 60 days old and at this point you may not reply in this topic. If you wish to continue this conversation start a new topic.

  • You cannot reply to this topic
24 replies to this topic

#21 MrDaaark   Members   -  Reputation: 3555

Like
0Likes
Like

Posted 07 February 2013 - 03:37 PM


This is a thread about matrices, not about API choice.

CosmicDashie, I suggest a copy of Mathematics for 3d Game Programming and Computer Graphics. It's a bit expensive, but it's worth every cent because it explains everything about a ton of different topics from vectors to matrices all the way to the more advanced stuff, and how it all fits together. And it will be a great reference to have on your shelf.

the book you mention here, is this the one? http://www.amazon.com/Mathematics-Programming-Computer-Graphics-Edition/dp/1435458869/ref=dp_ob_title_bk
 
Glad i posted about this here though, lots of helpful websites, thanks everyone! gonna be something i really need to learn now
 
also  slicer4ever...
(\


Yes, that would be the book. And 39$ new? NEW!? My older edition cost me close to 100$. I take back what I said about it being expensive. That's cheap as hell.

Sponsor:

#22 BarrySkellern   Members   -  Reputation: 753

Like
0Likes
Like

Posted 07 February 2013 - 04:47 PM

You could try this linear algebra lecture series by Gilbert Strang, which I've watched numerous times. It's not specific to game development, though it does discuss computational aspects. It starts out reasonably gently and follows a logical path to more advanced topics, and has the advantage that Prof. Strang talks like a mathematical Jimmy Stewart. :)

 

http://www.youtube.com/playlist?list=PL49CF3715CB9EF31D


Visit http://www.mugsgames.com - Just released: Stroids, a retro style mini-game for Windows PC.

Mugs Games on Twitter: @MugsGames and Facebook: www.facebook.com/mugsgames

Me on Twitter @BarrySkellern

 


#23 jwezorek   Crossbones+   -  Reputation: 1986

Like
0Likes
Like

Posted 07 February 2013 - 06:47 PM

You could try this linear algebra lecture series by Gilbert Strang, which I've watched numerous times. It's not specific to game development, though it does discuss computational aspects. It starts out reasonably gently and follows a logical path to more advanced topics, and has the advantage that Prof. Strang talks like a mathematical Jimmy Stewart. smile.png

 

http://www.youtube.com/playlist?list=PL49CF3715CB9EF31D

 

Oh, man, I think I had him for that class ... but he looked a lot younger. Now I feel old.



#24 Álvaro   Crossbones+   -  Reputation: 13933

Like
0Likes
Like

Posted 07 February 2013 - 07:50 PM

Oh, man, I think I had him for that class ... but he looked a lot younger. Now I feel old.

And those videos are from 8 years ago! smile.png

#25 BarrySkellern   Members   -  Reputation: 753

Like
0Likes
Like

Posted 08 February 2013 - 02:22 AM

Ha ha! I think he's hilarious. I love it when he points at a matrix and says things like "now I, er... will I, ah, will I invert this now?" - he's so George Bailey it's unreal!


Visit http://www.mugsgames.com - Just released: Stroids, a retro style mini-game for Windows PC.

Mugs Games on Twitter: @MugsGames and Facebook: www.facebook.com/mugsgames

Me on Twitter @BarrySkellern

 





Old topic!
Guest, the last post of this topic is over 60 days old and at this point you may not reply in this topic. If you wish to continue this conversation start a new topic.



PARTNERS