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AngelScript in C++ Builder XE3 with x64 support


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#1 Hemero   Members   -  Reputation: 108

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Posted 06 February 2013 - 10:41 PM

There is the possibility of making AngelScript compatible with Win64 in C + + Builder XE3?



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#2 Andreas Jonsson   Moderators   -  Reputation: 3444

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Posted 07 February 2013 - 11:12 AM

I don't see why not. C++ Builder is already supported for Win32. 

 

Hopefully C++ Builder uses a MSVC compatible ABI for Win64, so it may just be a matter of configuring as_config.h appropriately for C++ Builder and Win64.

 

 

I have a lot of tests in the test_feature project (you'll find it in the svn) that are designed especifically for testing the native calling convention. If you wish to try to add the support I suggest you start by updating the as_config.h for C++ Builder and Win64 based on MSVC/Win64 and then running these tests to see what works or not.

 

Let me know what the results are and I'll help to identify what further changes are needed.


AngelCode.com - game development and more - Reference DB - game developer references
AngelScript - free scripting library - BMFont - free bitmap font generator - Tower - free puzzle game




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