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Microsoft confirms XNA is over


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#1 Thomas Wiborg   GDNet+   -  Reputation: 632

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Posted 07 February 2013 - 04:15 PM

Thought you guys would like to now :)

http://www.develop-online.net/news/43146/Microsoft-confirms-XNA-is-over

Best Regards

 

Thomas



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#2 Alpha_ProgDes   Crossbones+   -  Reputation: 4688

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Posted 07 February 2013 - 04:37 PM

There really needs to be some functionality that shows when similar topics already exist.


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#3 slicer4ever   Crossbones+   -  Reputation: 3323

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Posted 07 February 2013 - 04:52 PM

There really needs to be some functionality that shows when similar topics already exist.

like...and stay with me on this one...a search function?!


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#4 noatom   Members   -  Reputation: 782

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Posted 07 February 2013 - 05:12 PM

well,i never used xna,mostly because it was in c#.But I'm sure they'll make a replacement for it



#5 Geometrian   Crossbones+   -  Reputation: 1450

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Posted 07 February 2013 - 06:40 PM

well,i never used xna,mostly because it was in c#.But I'm sure they'll make a replacement for it

It's called "OpenGL". wink.png


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#6 mhagain   Crossbones+   -  Reputation: 7574

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Posted 07 February 2013 - 06:59 PM

well,i never used xna,mostly because it was in c#.But I'm sure they'll make a replacement for it

It's called "OpenGL". :wink:

gimme an OpenGL that behaves reasonably consistent on different vendors hardware and I'll believe you...

It appears that the gentleman thought C++ was extremely difficult and he was overjoyed that the machine was absorbing it; he understood that good C++ is difficult but the best C++ is well-nigh unintelligible.


#7 TheChubu   Crossbones+   -  Reputation: 3952

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Posted 07 February 2013 - 07:12 PM

OpenGL 1.1 should behave consistently by now :P


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#8 Hodgman   Moderators   -  Reputation: 28480

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Posted 07 February 2013 - 08:13 PM

well,i never used xna,mostly because it was in c#.But I'm sure they'll make a replacement for it

It's called "OpenGL". wink.png

It's called MonoGame.



#9 HonestDuane   Members   -  Reputation: 151

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Posted 07 February 2013 - 10:25 PM

So C++ with the new math libs is the only future proof option?


..



#10 Hodgman   Moderators   -  Reputation: 28480

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Posted 07 February 2013 - 10:50 PM

So C++ with the new math libs is the only future proof option?

..

Define "future proof"?

 

If you want to make games for XBLIG, then XNA is still the only option, even though there's not going to be any updates to it from now on...



#11 Servant of the Lord   Crossbones+   -  Reputation: 17960

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Posted 07 February 2013 - 11:02 PM

So C++ with the new math libs is the only future proof option?

Which part of the C++11 math library are you talking about? They didn't add standardized matrices or similar without informing me, did they?


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#12 Alin   Members   -  Reputation: 391

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Posted 07 February 2013 - 11:30 PM

That's really bad news ...



#13 HonestDuane   Members   -  Reputation: 151

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Posted 08 February 2013 - 12:24 AM

So C++ with the new math libs is the only future proof option?

Which part of the C++11 math library are you talking about? They didn't add standardized matrices or similar without informing me, did they?

 

http://blogs.msdn.com/b/chuckw/archive/2012/03/27/introducing-directxmath.aspx

 

Or if you rather: http://blogs.msdn.com/b/shawnhar/archive/2013/01/08/simplemath-a-simplified-wrapper-for-directxmath.aspx



#14 Servant of the Lord   Crossbones+   -  Reputation: 17960

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Posted 08 February 2013 - 12:39 AM

Ah, thanks, I thought you were talking about something in the new C++ standard.


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#15 SimonForsman   Crossbones+   -  Reputation: 5953

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Posted 08 February 2013 - 02:21 AM

That's really bad news ...

I was a bit surprised that Microsoft even bothered with updating XNA in the first place, i've always seen it as the indie xbox360 API (and the xbox360 doesn't change much).

 

The big question i would like to see answered really is: Does Microsoft intend to completely ignore indie developers for their next console or will there be a lower level wrapper instead for that one ?


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#16 mhagain   Crossbones+   -  Reputation: 7574

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Posted 08 February 2013 - 04:08 AM

I was a bit surprised that Microsoft even bothered with updating XNA in the first place, i've always seen it as the indie xbox360 API (and the xbox360 doesn't change much).

That's really bad news ...

 

The big question i would like to see answered really is: Does Microsoft intend to completely ignore indie developers for their next console or will there be a lower level wrapper instead for that one ?

 

I don't see why a hypothetical "DirectX 12" can't fulfil both roles.


It appears that the gentleman thought C++ was extremely difficult and he was overjoyed that the machine was absorbing it; he understood that good C++ is difficult but the best C++ is well-nigh unintelligible.


#17 NightCreature83   Crossbones+   -  Reputation: 2689

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Posted 08 February 2013 - 04:23 AM

I was a bit surprised that Microsoft even bothered with updating XNA in the first place, i've always seen it as the indie xbox360 API (and the xbox360 doesn't change much).

That's really bad news ...

 

The big question i would like to see answered really is: Does Microsoft intend to completely ignore indie developers for their next console or will there be a lower level wrapper instead for that one ?

 

I don't see why a hypothetical "DirectX 12" can't fulfil both roles.

I read a post about what MS sent to the DX and XNA MVPs(http://ventspace.wordpress.com/2013/01/30/directxxna-phase-out-continues/) the other day and that really seemed to indicate they where stopping every thing DX related, and sticking the parts that where used in the platform SDK. This means we are only going to see a potential "D3D 12" when windows 9 rolls around, seeing win 8 shipped with 11.1 which is rumored to be the API the next Xbox will use as well.

 

It seems MS is making people use C++ again as this is their major language for win 8 development on all win 8 varieties.


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#18 Hodgman   Moderators   -  Reputation: 28480

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Posted 08 February 2013 - 04:37 AM

and sticking the parts that where used in the platform SDK

This has already happened. The "DirectX SDK" stopped existing long ago.

It seems MS is making people use C++ again as this is their major language for win 8 development on all win 8 varieties.

Why so? You can't use plain old C++ at all with WinRT/Metro/Windows-Store -- you can use C++/CX or C# though, which appear to be on equal footing.
You can also use D3D via C# -- XNA was never a "C# version of D3D", it's a comprehensive game framework/engine.

So C++ with DirectXMath is the only future proof option?

You're comparing XNA, which is a complete game framework programmable via C#, with C++ and DirectXMath, which is a language and a math library? I don't understand the comparison...

Edited by Hodgman, 08 February 2013 - 04:41 AM.


#19 phantom   Moderators   -  Reputation: 6871

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Posted 08 February 2013 - 05:33 AM

It seems MS is making people use C++ again as this is their major language for win 8 development on all win 8 varieties.

They aren't "making" you do anything; C# (well, anything .Net really) remains a core language for Windows development, be it RT/Metro/Phone or desktop. What has happened is that C++ has got back on an equal footing inside the ecosystem so it can be used and interop with those other languages in a much nicer way (the C++/CX extensions are pretty swish; allowing interop while also allowing normal C++ code).

The way they are handling WP8 and Metro/Store development MIGHT be a hint as to how they'll allow development for the next console; the kernel is likely to be the same after all so you have the same sandboxing models in place as you have in Store/Phone apps. I wouldn't expect it on release, but 6 months to a year down the line, once everything is stable? Maybe.

Of course, much like Window's Store apps I wouldn't be surprised if you needed to be running Windows 8 to develop for it...

#20 Six222   Members   -  Reputation: 439

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Posted 08 February 2013 - 07:59 AM

Yeah they've stopped support on it but it is still a perfectly good framework to use.


Edited by Six222, 09 February 2013 - 07:32 AM.





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