Thought you guys would like to now ![]()
http://www.develop-online.net/news/43146/Microsoft-confirms-XNA-is-over
Best Regards
Thomas
Posted 07 February 2013 - 04:15 PM
Thought you guys would like to now ![]()
http://www.develop-online.net/news/43146/Microsoft-confirms-XNA-is-over
Best Regards
Thomas
Posted 07 February 2013 - 04:37 PM
There really needs to be some functionality that shows when similar topics already exist.
Beginner in Game Development? Read here.
Super Mario Bros clone tutorial written in XNA 4.0 [MonoGame, ANX, and MonoXNA] by Scott Haley
If you have found any of the posts helpful, please show your appreciation by clicking the up arrow on those posts ![]()
Posted 07 February 2013 - 04:52 PM
There really needs to be some functionality that shows when similar topics already exist.
like...and stay with me on this one...a search function?!
Posted 07 February 2013 - 06:40 PM
well,i never used xna,mostly because it was in c#.But I'm sure they'll make a replacement for it
It's called "OpenGL". ![]()
Posted 07 February 2013 - 06:59 PM
It's called "OpenGL".well,i never used xna,mostly because it was in c#.But I'm sure they'll make a replacement for it
It appears that the gentleman thought C++ was extremely difficult and he was overjoyed that the machine was absorbing it; he understood that good C++ is difficult but the best C++ is well-nigh unintelligible.
Posted 07 February 2013 - 11:02 PM
So C++ with the new math libs is the only future proof option?
Which part of the C++11 math library are you talking about? They didn't add standardized matrices or similar without informing me, did they?
All glory be to the Man at the right hand... On David's throne the King will reign, and the Government will rest upon His shoulders. All the earth will see the salvation of God.
Of Stranger Flames - [indie turn-based rpg set in a para-historical French colony] | Indie RPG development journal
Posted 08 February 2013 - 12:24 AM
So C++ with the new math libs is the only future proof option?
Which part of the C++11 math library are you talking about? They didn't add standardized matrices or similar without informing me, did they?
http://blogs.msdn.com/b/chuckw/archive/2012/03/27/introducing-directxmath.aspx
Or if you rather: http://blogs.msdn.com/b/shawnhar/archive/2013/01/08/simplemath-a-simplified-wrapper-for-directxmath.aspx
Posted 08 February 2013 - 12:39 AM
Ah, thanks, I thought you were talking about something in the new C++ standard.
All glory be to the Man at the right hand... On David's throne the King will reign, and the Government will rest upon His shoulders. All the earth will see the salvation of God.
Of Stranger Flames - [indie turn-based rpg set in a para-historical French colony] | Indie RPG development journal
Posted 08 February 2013 - 02:21 AM
That's really bad news ...
I was a bit surprised that Microsoft even bothered with updating XNA in the first place, i've always seen it as the indie xbox360 API (and the xbox360 doesn't change much).
The big question i would like to see answered really is: Does Microsoft intend to completely ignore indie developers for their next console or will there be a lower level wrapper instead for that one ?
Posted 08 February 2013 - 04:08 AM
I was a bit surprised that Microsoft even bothered with updating XNA in the first place, i've always seen it as the indie xbox360 API (and the xbox360 doesn't change much).
That's really bad news ...
The big question i would like to see answered really is: Does Microsoft intend to completely ignore indie developers for their next console or will there be a lower level wrapper instead for that one ?
I don't see why a hypothetical "DirectX 12" can't fulfil both roles.
It appears that the gentleman thought C++ was extremely difficult and he was overjoyed that the machine was absorbing it; he understood that good C++ is difficult but the best C++ is well-nigh unintelligible.
Posted 08 February 2013 - 04:23 AM
I was a bit surprised that Microsoft even bothered with updating XNA in the first place, i've always seen it as the indie xbox360 API (and the xbox360 doesn't change much).
That's really bad news ...
The big question i would like to see answered really is: Does Microsoft intend to completely ignore indie developers for their next console or will there be a lower level wrapper instead for that one ?
I don't see why a hypothetical "DirectX 12" can't fulfil both roles.
I read a post about what MS sent to the DX and XNA MVPs(http://ventspace.wordpress.com/2013/01/30/directxxna-phase-out-continues/) the other day and that really seemed to indicate they where stopping every thing DX related, and sticking the parts that where used in the platform SDK. This means we are only going to see a potential "D3D 12" when windows 9 rolls around, seeing win 8 shipped with 11.1 which is rumored to be the API the next Xbox will use as well.
It seems MS is making people use C++ again as this is their major language for win 8 development on all win 8 varieties.
Posted 08 February 2013 - 04:37 AM
This has already happened. The "DirectX SDK" stopped existing long ago.and sticking the parts that where used in the platform SDK
Why so? You can't use plain old C++ at all with WinRT/Metro/Windows-Store -- you can use C++/CX or C# though, which appear to be on equal footing.It seems MS is making people use C++ again as this is their major language for win 8 development on all win 8 varieties.
You're comparing XNA, which is a complete game framework programmable via C#, with C++ and DirectXMath, which is a language and a math library? I don't understand the comparison...So C++ with DirectXMath is the only future proof option?
Edited by Hodgman, 08 February 2013 - 04:41 AM.
Posted 08 February 2013 - 05:33 AM
They aren't "making" you do anything; C# (well, anything .Net really) remains a core language for Windows development, be it RT/Metro/Phone or desktop. What has happened is that C++ has got back on an equal footing inside the ecosystem so it can be used and interop with those other languages in a much nicer way (the C++/CX extensions are pretty swish; allowing interop while also allowing normal C++ code).It seems MS is making people use C++ again as this is their major language for win 8 development on all win 8 varieties.